Session 3

The Gang gets a name
After killing the Night Hag, the guards usher the group to the keep’s main hall where the Lady of Craith is waiting for them. The group explains what happened and the Lady thanks them for their help, pays them, and asks them for what she should call the group so she can share what they’ve done with the Queen.

They’re now called Skar-kūl and the Gang.

As part of their payment, she recommends talking to her friend, Frewyn Pyley at The Lava Pit. The Lady pays for their first evening of room and board.

The group heads to The Lava Pit to rest and drink. Skarūl puts on a magnificent performance which garners applause and an encore.

As the evening winds down, Skarūl sits at the bar, and notices a dark figure sitting at the end of the table. He speaks to him, but the individual isn’t interested in speaking with him.

In the morning, the group eats breakfast and heads into town. They visit The Bone and Shield, Harold’s Oddities, and Enigmatic Elixers. When they visit Harold’s Oddities, they learn that the owner’s son has been missing for a couple weeks.

They head to their final destination, Enigmatic Elixers, hoping to learn more about the magic items they found under the Lady’s keep. The owner isn’t there, but they speak to his wife. She says she thinks her life is in danger and asks them for help.

In exchange for future discounts on elixers, the group takes the key from the wife and head upstairs. They open the door and notice a magical alarm sounding as well as a blood spot appearing on the key.

They enter the room and find the wizard’s study. Searching the room, they find a spellbook and a sonnet—with the instructions for how to become a lich.

While Merrick is searching the desk, the rug attacks him. They fight off the rug, and head into the next room where they find a sacrificial alter in the middle of a large library.

The group avoids the alter and heads into the next room—a prison. The prison has 5 zombies and one a sixth zombie that’s chained up and looks different than the others. The five unchained zombies stand up when the group enters the room—and attack.

Find out what happens next with Skar-kūl and the Gang.