Soul Bag

When an evil Humanoid dies as a result of a night hag's Nightmare Haunting, the hag catches the soul in this black sack made of stitched flesh.


 * A Soul Bag can hold only one evil soul at a time, and only the night hag who crafted the bag can catch a soul with it.
 * Crafting a Soul Bag takes 7 days and a Humanoid sacrifice (whose flesh is used to make the bag).


 * While the soul is trapped, the dead humanoid it came from can’t be revived.
 * The Soul Bag has 3 charges, which can be used for the following things.
 * Drain Life. You siphon away some of the soul’s essence and gain 1d10 temporary hit points.
 * Query. You telepathically ask the soul a question and receive a brief telepathic response, which you can understand. The soul knows only what it knew in life, but it must answer you truthfully and to the best of its ability. The answer is no more than a sentence or two and might be cryptic.
 * Freeing a Soul. Casting a spell that removes a curse on a Soul Bag frees the soul trapped within it, as does expending all of the charges. The Soul Bag itself decays from within and is destroyed once the soul is released. A freed soul travels to the realm of the god it served or the outer plane most closely tied to its alignment (DM’s choice). The souls of lawful evil creatures released from Soul Bags typically emerge from the River Styx as lemure devils.

Destroying the bag. A soul can also be freed by destroying the Soul Bag that contains it.


 * A soul coin has AC 19, 1 hit point for each charge it has remaining.
 * It has immunity to all damage except that which is dealt by a hellfire weapon or an infernal war machine’s furnace.

Hellish Currency. Soul Bags are highly valued by devils.